Musketeers and Snipers will always damage the rider. All clans (except Wolf) have various upgrades to improve their horses.Ĭertain missile units will kill riders instead of the horses they ride. They are also able to trample (BG, Lotus' steeds burn enemies and buildings) which can be deadly for certain enemy units, however, mounted units will be unable to use their BGs. ☯ Combat: Horses give their riders height advantage and, in some cases, faster attack speed, as well as more survavibility in combat. Wild horses can be seen on the minimap as brown dots. In both cases, combat or economic power gets increased. Horses can be used either as a combat unit, or as an addition to peasants. SP = Unit is available only in the Single Player campaign. Some abilities disable that based on their effects (Force Stop effect), usually it's temporary, but whenever the effect itself wears off, you'll have to reissue orders to your troops unless you want to see them doing their own thing (like running away to their death). Order Processing is what game considers your units listening to commands and remembering their "behavior settings" (Stand Ground, Passiveness etc.). Special features of various units that are omnipresent or triggerable. As of now, it cuts the base damage (that is not magical) of a unit by 50% and usually deals very little damage on its own.ĭamage types or certain effects of Units' BGs. However, it's unclear how exactly Poison works. Poison is a unique and rare type that bypasses all weaknesses and resistances. Īnd if the same unit is hit by a positive effect- " takes 50% less damage from all attack types", this means the unit will take 13% damage from cutting attacks (hardcore resistance). This system in-game is based around multipliers.įor example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - " takes 50% more damage from all attack types", this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance). There are exceptions in values for certain units. Neutral values are grey, 75% is considered neutral as it can't really be called a resistance in the game. Weaknesses are marked with yellow color where as Resistances are light blue (moderate) and red (strong). Higher values mean weaknesses where as lower values mean resistances.Ī damage value of 50% means the unit will take half incoming damage from an attack because it lowers the default multiplier from 1 (100%) to 0,5 (50%).Ī value of 200% means the unit will take double damage because it increases the default multiplier from 1 (100%) to 2 (200%). Think of every unit taking standard full damage (100%) from every attack type.
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